PLEASE tho 't write ANY C or C++ code with anyvAI helper. Not only you have no guarantees that the code is memory safe, it has also learned from buggy code! BeingHackedAAS.
PLEASE tho 't write ANY C or C++ code with anyvAI helper. Not only you have no guarantees that the code is memory safe, it has also learned from buggy code! BeingHackedAAS.
#ITByte: #Julia is a high-level, high-performance, dynamic #Programming #Language. While it is a general-purpose language and can be used to write any application, many of its features are well suited for numerical analysis and computational science.
Tracing back #programming language history to the root of the very first (mnemonic) #GOTO instruction (jump/branch) I found two different sources:
1. In 1954 Nathanael Rochester developed the "first" mnemonic #assembler for the #IBM 701 #mainframe computer that uses "TR" jump commands: https://shrtn.escalar.pt/ZuE5
2. In 1947 the "manual" for the #Whirlwind computer contained the "sp x" mnemonic: https://shrtn.escalar.pt/FdYC
So, which one was actually the "first" to use mnemonics for branching?
Coding is like taking a lump of clay and slowly working it into the thing you want it to become. It is this process, and your intimacy with the medium and the materials you’re shaping, that teaches you about what you’re making – its qualities, tolerances, and limits – even as you make it. You know the least about what you’re making the moment before you actually start making it. That’s when you think you know what you want to make. The process, which is an iterative one, is what leads you towards understanding what you actually want to make, whether you were aware of it or not at the beginning. Design is not merely about solving problems; it’s about discovering what the right problem to solve is and then solving it. Too often we fail not because we didn’t solve a problem well but because we solved the wrong problem.
When you skip the process of creation you trade the thing you could have learned to make for the simulacrum of the thing you thought you wanted to make. Being handed a baked and glazed artefact that approximates what you thought you wanted to make removes the very human element of discovery and learning that’s at the heart of any authentic practice of creation. Where you know everything about the thing you shaped into being from when it was just a lump of clay, you know nothing about the image of the thing you received for your penny from the vending machine.
Today in Media Studies @ VIU
Students in Audio production class checking out Max, Object Oriented sound creation and mixing!
#viu #mediastudies #arts #production #media #audio #programming
This thread, comments and all, is well worth the read. It rambles a bit, but so much good stuff in here.
https://mastodon.social/@mcc/114144927522971157
[Edit typos]
Started working on the recurring tasks feature for @hortusfox !
See more details here:
https://github.com/danielbrendel/hortusfox-web/issues/9
I used to think writing code equated to “telling a computer what to do” but now I think it’s more accurately described as “asking a computer to do something”…
Hi! I'm Samerion — a multiplayer game developed by @Artha. I don't exist in any way except as a "concept," but every day, progress is made to let me become real. Read my monthly updates in the Journal: https://samerion.com/journal
At the current stage, I'm focusing on the world and model editor: the fundamental tools for shaping the game's universe.
It has been 0 days since I last raised an exception or threw an error, not because something had gone wrong, but because I wanted to jump back up the stack without having to piss about unwinding it one layer at a time.
#programming #gamedev
seems my #introduction didn't migrate so here we are.
hello. i used to be on fosstodon at @jabster28@fosstodon.org, but running my own seemed fun so now i'm on my own #sharkey instance at mace.lol
i'm currently in university for a computer science degree (no i won't be homeless.). i do a lot of #programming and like to mess around with general #devops stuff (containerisation and networking mostly) in my free time, a lot of my mini projects revolve around automating this or that and making it work with everything else i have in my own ecosystem.
i #selfhost a lot of services for ephemeral file sharing and password management etc.
my main languages are #javascript / #typescript and #rust but i've been wanting to learn some #cpp or c# recently (i don't always want a program that's 1000% correct, cargo.)
(also css is genuinely an a tier language. insanely fit for purpose.)
i do some #networking and find it pretty fun mostly
i play a lot of #splatoon in my free time. i'm also fond of #mahjong, #minesweeper, and #tetris (modern tetris (usually techmino), not the official app) to sink my time into if i'm on my phone or something.
some more stuff i'm into that's probably more fringe:
#wikipedia editing is pretty fun, though it's rare that i'll get a chance to correct/add to an article that i know about and can source. doing coi requests is cool, though, you see some really interesting people
i'd love to be able to do #cooking faster but i feel that's only possible with enough time or money to cook when you don't need to (i have neither)
#libraries are really cool and i'd love to go to more of them and document them. working at one seems fun also
slightly related but i wouldn't mind getting better at #photography at some point (maybe make a pixelfed account?)
my only major political stance on here would probably be that #privacy is a fundamental human right, and a lot of things online right now don't let you control that as well as you should
i guess that leads into me liking #monero, there's not many other ways you can transfer wealth to someone without anyone else snooping. no, b*tcoin doesn't count, it's simply not fit for purpose.
that also goes into #cryptography i suppose. the mathematics inside things like ecdh is pretty beautiful. one of the reasons i'm going to university is to eventually be able to fully understand elliptic curves and a lot of the cryptography we use nowadays.
that's it, thanks for coming to my ted talk. make sure to smash that like button, subscribe, and hit the red bell to get notifications when i upload. also be sure to donate to my patreon and ko-fi, link's in the description. you can also buy the product from this video's spons-
okay i'm done
you should do a random act of kindness today. maybe tomorrow. or not, i'm not your mom.
Numeric hotel blinds.
After decades of staring at logfiles and keys, I immediately knew it was a repeating pattern, not random, because I can see the "snakes".
Can you see the #snakes? #programming
Feel free to decode this if you have a minute.
[Castlevania AGA] - Castlevania for the Commodore Amiga is now Feature complete!
Dev Notes: It's a complete game as of January of 2025. All stages, all bosses, all music tracks and all weapons from the original Castlevania. Pixel art adapted or completely re-designed to highlight Amiga's strengths.